Atrasanctum


Serpentis

1 - Eyes of the Serpent
The vampire may paralyze anyone with whom she makes eye contact, for as long as eye contact is maintained. This power may be used on mortals without a roll. When the vampire first learns this power, her eyes change into those of a serpent. This is considered a permanent change.

2 - Tongue of the Serpent
The vampire may change her tongue into that of a serpent, being about eighteen inches long and forked. This tongue can be used to inflict aggravated damage (difficulty 6, Strength damage), or to drink blood. This should be considered equivalent to the Kiss, including the pleasure caused in those on whom it is used.

3 - Mummify
By calming the body and spirit the vampire may enter into a torpor-like state in which he or she becomes nearly indestructable untill they are risen again from this state.

The Skin of the Adder
By calling upon her Blood, the vampire may transform her skin into a mottled, scaly hide. A vampire in this form becomes more supple and flexible. Costs one blood point and one Willpower point. Makes it easier to soak damage from claws and fangs but not from fire or sunlight or other magical energies. The vampire's mouth widens and fangs lengthen, enabling her bite to do more damage. The vampire's Appearance drops to 0, and she is obviously inhumane though casual passerbys may not notice if the vampire is in darkness or wearing heavy clothing.

4 - Form of the Serpent
By paying one blood point over three turns, the vampire can transform into a black, poisonous cobra, of about six feet in length. This may also be done by paying three blood over one turn, if the vampire's generation allows it. In this state, all Perception rolls involving smell are rolled with their difficulties decreased by two, but all Perception rolls involving hearing are rolled with their difficulties increased by two.

5 - Cheat the Scale of Anubis
Through means of a ritual the vampire may remove his or her heart granting them immunity from staking, or alternatively having their organs removed, granting them near invincability.

Heart of Darkness
The vampire may remove her heart on the new moon, and put it in a clay urn. She may even do this to another vampire, though this takes several hours. For the vampire to whom this is done, it reduces frenzy roll difficulties by two, and makes her unstakeable. If the heart is destroyed, she will die horribly. If the heart is staked, she will enter torpor. This power is automatic and may cause mortal onlookers (and possibly even vampiric ones) to violently expectorate recent meals.

6 - Aspect of the God
The Settie who has mastered this level of manipulation may assume one of Set's vissages for a time.

Breathe the Sandstorm
Exhale a scorching blast of sand.

Breath of the basilisk
Exhale a poisionus and corrosive mist.

Cobra Fangs
A character using Form of the Cobra (Serpent) gains a venoumous bite along with his serpentine form. Unfortunately, huge black cobras make people run as fast as they can. This Serpentis power enables a Setite to gain the deadly bite without the full-body transformation, making it more useful for taking victims by surprise. The police do ask questions when someone dies from a cobra bite under unlikely circumstances, so Cobra Fangs still requires some discretion in its use.

Obsession
By describing her victim?s lusts to her, the vampire may cause a victim to be obsessed with something. The victim will try to fulfill her lusts nightly, and may frenzy if unsatisfied. This should be treated as a derangement, and may be overcome as such. The difficulty to use this power is 9 if the victim is in Golconda.

Ophidian Infestation
Cause snakes to materalize inside a target consuming them from the inside out.

Temptation
By describing her victim?s weaknesses to her, the vampire may encourage a victim to behave in a corrupt and decadent fashion, even if she may lose Humanity as a result. This should be treated as a derangement, and may be overcome as such. The difficulty to use this power is 9 if the victim is in Golconda.

7 - Divine Image
Many of the low-generation Setite elders no longer need the illusions of Obfuscate to appear as a god. A Setite can physically metamorphose into the form of a god. Male Followers of Set generally take on the form of Set himself: a muscular man with the head of the ''Typhonic Beast'', an animal with a long, narrow snout and upstanding, square-topped ears. Less often, they take the form of the crocodile-headed god Sobek or the wolf-headed war-god Wepwawet. Female Setites generally assume the form of the cobra-headed goddess Renenet, wife of Sobek, or the hippotamus-goddess Taweret, sometimes considered a consort of Set. While assuming the Divine Image, the vampire becomes stronger, tougher and more impressive. More importantly, perhaps, the Setite's will becomes more powerful as he identifies with a divine forebear. Takes 3 bloodpoints and transform into the Divine Image in one turn. Lasts one scene.

Phobia
By describing her victim?s fears to her, the vampire may give a victim a phobia, which may be of anything. To remain in the vicinity of the object of her phobia, the victim must roll of Courage, difficulty 9, and she must spend willpower points to touch it. This should be treated as a derangement, and may be overcome as such. The difficulty to use this power is 9 if the victim is in Golconda.

Seed of Corruption
Planting a seed within someone's mind you may gradually erode away at their morals and cause their repressions to raise to the surface, allowing them to be ruled by them. The more repressive the person is, the better this works.

Set's Curse
Transform someone's body and mind into a snake which can become your servant.

8 - Corruption
By touching her victim, the vampire may corrupt the victim, instilling a fondness for the Beast, and feelings of sadism. The vampire automatically loses one Humanity for doing this if her Humanity is above three. The victim loses one Willpower per month, and at zero falls into a psychotic rage. She will also remember, and try to relive, her most bestial moments. Victims in Golconda, or with a Willpower of 10, are not affected.

Heart Thief
Heart of Darkness normally takes hours to perform upon other vampires, and only works at the dark of the moon. Some Setite elders, however, can pull the heart from another vampire's chest with a quick snatch of the hand. This does not destroy the vampire...unless the Setite then destroys the stolen heart. Heart Thief is not an easy power to use despite its speed, but few Discipine effects can place one vampire in another's power so suddenly and completely. The character must expend one Willpower point. Removing the heart of a reluctant vampire is a difficult feat. The victim can use Fortitude to soak the attacker's successes.
A vampire who loses his heart takes one unsoakable level of aggravated damage, and receives all the benefits and problems of the Heart of Darkness power. Resisting frenzy becomes easier and he cannot be staked. On the other other hand, thrusting a stake through the removed heart will instantly force the vampire into torpor and exposing the heart to fire or sunlight will cause aggravated wounds to the vampire in question.


Apep's Semblance
Transform into a gigantic snake - human hybrid

Body of the Great Lord Set
You may take on the form of set, granting a temporary but tremendous power boost.

9 - Form of Corruption
An inanimate object may be infused with the power Corruption, as detailed above, but the vampire automatically loses one Humanity for committing this act. Such an object affects anyone it touches who would normally be subject to this power, and if the vampire learns about the victims of this object, she loses Humanity if her Humanity is above three.

Shadow of Apep
Only Set and Set's own childer can perform this terrifying power. These ancient monsters can take the form of Set's defeated enemy, Apep. The vampire becomes a giant serpent of fluid, glittering Darkness--not merely shadow, but anti-light, like the black force commanded by Obtenebration. In this form, physical forces cannot harm the vampire: not claws, fangs, bullets, explosives, not anything except fire, sunlight or magic. Physical barriers cannot easily stop the vampire, whose shadowy form can seep through even the tiniest crack. The vampire, however, can still exert physical and supernature force quite freely. Costs one Willpower point and lasts for one scene. Transformation takes 3 turns to complete. The vampire can also employ any Discipline that does not require hands.

Pact with Ra
One day out of the month you may activate this ability which gives you protection from the sun's deadly light. Allowing you to go out in daylight for that one day.

10 - Mark of Damnation
By touching the forehead of her victim, the vampire may disfigure a target so horribly that all characters who see her must accumulate five successes over three Self-Control rolls, at difficulty 8, to refrain from attacking her. (She must roll likewise if she sees herself in a mirror, to avoid smashing the mirror.) This may be cured only by powerful rituals, or the consent of the vampire.


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The Discipline Serpentis and its level names are property of White Wolf. The descriptions are the writings of Sable. Do NOT borrow this page unless you include this part on the bottom of the page.