Atrasanctum


Chimerstry

1 - Ignis Fatuus
You can create minor, static illusions. These affect only one sense, and are undetectable to all others. Even if an illusion of touch is created, it is not really there, and thus can be passed through. You must be able to sense the illusion to create it. The illusion lasts until you can no longer sense it, or you decide to end it, or someone penetrates the illusion. The illusion cannot move.

2 - Fata Morgana
An illusion created with this power can be detected by any and all senses, as you decide when you create it. Once again, it is not really there, and can be passed through.

3 - Apparition
This power allows the illusions you create with Chimerstry to move. You can change or stop the motion, but only if you have done nothing save concentrate on the illusion since creating it.

4 - Permanency
This power allows the illusions you create with Chimerstry to continue even when you can no longer sense them. The illusion will remain until it is penetrated, or you choose to dissolve it.

5 - Horrid Reality
This power is only effective against one target at a time. The target believes completely and totally that the illusion exists. Thus, an illusory fire will burn him, and illusory wall will stop him, and an illusory bullet can wound him. This power cannot be used on yourself. Note that this damage cannot truly kill someone. In fact, it will disappear once the victim is truly convinced that she has not been harmed, but this can take a considerable amount of time.

6 - Army of Apparitions
A Ravnos can create an army of apparitions that move and look like the real thing. The vampire must have working knowledge of the apparition, ie, one was never seen a cavalry charge cannot accurately reproduce it. Victims of the illusions will react to them as if they were real. Must spend a blood point for each moving apparition after the first. The number of individuals created is equal to Willpower rating. This will continue until whatever fashion dictated by the vampire until she discontinues concentration.

Illusions of living or unliving beings are all well and good until someone decides to read the illusion's mind or aura. A Ravnos can use False Resonance to overlay auras and thoughts on illusions, as well as leave a trace that other emotionally resonant powers can detect later. This power automatically applies to any other use of Chimerstry. In effect, any attempt to use Auspex or the Demenation: Eyes of Chaos, will detect an aura, thoughts, Demeanor or whatever the power would normally detect. Thoughts won't be exceptionally complex, and will relate to whatever is going on around the illusion in a mundane and simplistic way. Auras will consist of colors related to specific emotions (anger, sadness, hatred, love and happiness) and will not show much complexity beyond that. Spirit's Touch can pick up the same emotional resonance until the next sunrise.


False Resonance
Cloak yourself in falsehoods causing anyone trying to read your aura from getting a correct reading.

Fata Amria
Curse a target with an illusion that continuously haunts them, interfearing with whatever they do.

Fatuus Mastery
A Ravnos with Fatuus Mastery has no restriction on how often she may use the first three levels and can maintain or control illusions with minimal concentration or fatigue. The illusion will remain until sunrise, unless the player spends blood to make it permanent.

Shared Nightmare
Allows more than one person to experience Horrid Reality. Anyone in the same general area senses it as if it were real.

Horrid Blade of Demons
Fashion a horrible, dangerous blade made out of nothing.

Truth's Essence
Reveal falsehoods about Chimerstry and/or Obententration

7 - Far Fatuus
This allows the vampire to create illusions as a distance. The vampire must mentally picture the destination. This means the vampire must have been personally to the destination, or have it described to him, or have a photograph.

Mirror's Visage
The vampire can create illusory copies of herself each capable of independent movement. Costs 1 blood point for each copy. Anyone examining multiple images cannot tell the illusions from the genuine article. The caster must be able to see the illusion to issue mental commands, once out of sight the illusion continues to follows its orders until the Ravnos allows to fade or issues new orders. Attacks on the illusions only pass through it, if the Ravnos is not present to give commands, the illusion will not react at all and continue to do what it was ordered to do. Lasts for one scene.

Suspension of Disbelief
A Ravnos with this power can imbue her Chimerstry with a sense of reality that makes it easier for viewers to believe in the illusion. No matter how strange or surreal the illusion is, an onlooker will accept it as real. If the illusion is wildly unrealistic (fire-breathing dragons, a pack of gray aliens), once it is no longer in his sight, the observer will question what he saw and eventually deny the event ever happened. A Ravnos can also use this power to make something appear unbelievable, whether it's real or not.

Aid of Gandharvas
Weave your illusions around a room, regardless what is acctually there, making it seem luxurious and splended.

8 - Fantasy World
A Ravnos with this ability can create an illusory world in someone else's mind. The victim of this could be wasting away in prison but believe himself to be in another world. Costs 2 willpower points. The player decides what the victim experiences, nightmare or paradise. If the fantasy world differs inordinately from reality, the victim can make a willpower roll to attempt to detect the illusion. The more realistic the world, the less likely the victim will realize something is amiss. A victim who recognizes what is happening can spend a willpower point to shatter the illusion. When this happens or the time limit expires, the Ravnos may try to reestablish the illusion but at twice the difficulty.

Occlusion
A Ravnos who masters this power can shuffle others' senses around to suit his preferences. He can select one target and inflict a serious, disorienting and all-encompassing case of synesthesia upon her, making it impossible for her to react meaningfully with the real world for the power's duration. The Ravnos has complete control over how the target's senses work and can manipulate them to suit. Against a crowd, sensations are randomly shuffled, so one man will see what the woman next to him hears, but hears what the man 15 feet behind him hears and feels what the child a block away feels. Costs one point of Willpower.
One success one week
Two successes one month
Three successes three months
Four successes one year
Five successes permanent.


Pseudo Blindness
The vampire is unaffected by any Obsfucate or Chimerstry powers below level 9. Furthermore lies cannot effect the vampire. If a lie is told, the vampire will hear it but know it to be false.

Sensory Overload
The Ravnos can send an onslaught of illusions, bombarding the targets senses with wave after wave of information untill their brain short circuits from the attack and knocks them out.

Visions from the Asura
Assault a target with illusion after illusion, unhinging the targets mind untill they no longer can tell what is real and what is not.

9 - Mayaparisatya
Allows a Ravnos to directly alter or create real objects or creatures for a finite duration. A Ravnos with this power can transform the air around a rival Kindred into fire or render a locked door insubstantial. A more harrowing use of this power enables the Ravnos to force an object out of existence by transforming into nothing more than a wisp of its former reality. Costs 10 blood points and one permanent Willpower. This can affect anyone within in miles as long as the Ravnos is aware of the target in some way.
One success Render an object harmless (swords won't cut, firearms won't shoot), create a large volume of obscuring smoke
Two successes Change an object into another object (turn candles into tarantulas, etc).
Three successes Render the object insubstantial, make smoke solid
Four successes Cause drastic change (stone becomes highly flammable)
5 successes Cause the environment to behave illogically (gravity twists sideways, rivers stand still as hills flow upward)
6 successes Delete any offending material object from existence. This effect is permanent.


Sensory Deprivation
This power denies the target's access to all five senses. Any powers that involve the senses are inoperable (Aura Perception, Clairvoyance). One turn to one year.

Truths of the Universe
On very rare occasions the Ravnos can pour themselves into their illusions and make them more, they can make them real.

10 - Reality
This allows the vampire to trap another in an alternate reality. Until the victim escapes or is let free, she wanders around the universe where everything from its appearance to its physical laws are defined by the wielder of this power. 3 successes are needed to send the victim to this reality. The target really does leave her previous reality and cannot be found with any discipline.


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The Discipline Chimerstry and its level names are property of White Wolf. The descriptions are the writings of Sable. Do NOT borrow this page unless you include this part on the bottom of the page.